I hate to tell you, but we're not going to be doing this. Projects are welcome to ask for donations of course, but when a similar system of tips and donations was implemented in sourceforge, it was comically underused and led to imo deep divides within projects that have more than 1 developer.
Kickstarter has seen some traction in this kind of market, so good on them. On Mon, Sep 3, 2012 at 2:05 PM, Serge <sergem...@gmail.com> wrote: > Hello. > > Basically I want to suggest a global feature request. I don't know any > official google email to send these ideas, and this mailing list is the > best place I've found so far, so excuse me if I sent them to the wrong > place, and please, tell the correct address to send them. > > In general these ideas are about building a stronger bridge between users > and software developers. But they have a power to become a base for > a new type and motivation of open source software development. > > > Really short summary > ==================== > This is a long email. I tried to explain reasons behind each of the > suggestions I made. But on practice it boils down to a few things. > > It would be great, if google allowed some 1-click way for users > * to request some features from software developers > * and allow them to pay for these features if they wish > and for developers: > * to set the price for the implementation of suggested features > * to fork any other open source project and sell some features for it > > Why you may be interested in these ideas? Well, on one hand, these ideas > are good for developers and they allow users to become an important part > of open source community. On the other hand some of these ideas are about > money, so you can i.e. get some percent from money transfers. ;) > > > Introduction > ============ > Open source community is growing every day. New solutions appear. Projects > like "github" bring collaboration among open source developers to a new > level. Now to become a developer of any project you just need to push a > "Fork" button... Well... I'm sure you know that. But one important thing > that's still weak is a public connection between developers and their > users. > (In "public connections" both "public" and "connections" are important, but > let's talk about connections first.) > > A lot of users have something to say about the program they use. They may > tell what they like or don't like, or what they miss... Many of them can > even pay to get what they want. But how can they do that? In the best > case official site of the program has a forum or mailing list with some > developers visiting it. But in many cases the only thing user can get is a > bugtracker, or even just email of the author. Not too friendly. > > > Idea 1 > ====== > So the first idea I suggest: in addition to easy collaboration for > developers (which is important for this idea anyway) create an easy > interface to connect developers and their users. > > There're always more people using the software than people developing it. > (!) > Imagine that a user opens official site of some program and sees there a > list of good features, bad features and missing ones. And all these lists > were created by other users! User can hit a +1 for any feature, or he can > create one more. And these are not just some "i like it" comments, but a > useful information, that may be crucial in selecting a software. > > This is good for developers as well, since they see what features are > actually most important, and what new features should be worked on. > > > Idea 2 > ====== > Of course, developer may not be interested in those new features. So what > should make him implement them? And here we're getting to the second idea: > users can pay him for the implementation. > > The key part of this idea is that users pay not for receiving the feature, > but for implementing it. This is what makes the idea work for open source > projects. > > Just a user alone may not have enough money to pay for his "feature". And > here comes the "public" part of "public connection" — he is not alone. > There're a lot of users out there. A lot of them may wish to pay for the > "feature". And Internet makes getting all the users together possible. > > So developer can look over the users' feature requests and put his "feature > suggestion", saying how much money he wants for it. When enough money is > collected he releases the software update (or source for open source > software) with that feature included — developer gets the money, users get > the feature, everybody is happy. :) > > What if he don't get money? I.e. what if requested feature is so complex > and rare, that there's not enough users to pay for it? In that case it's up > to developer. If he likes the feature he may do it for free. If he doesn't > then... nothing happens. He won't release the feature and won't get the > money. Users also won't loose anything — they don't have the feature, but > they lost no money as well. > (It's an everything-or-nothing scheme — if feature was not released withing > specified time interval then no money is taken from users) > > > Idea 3 > ====== > If developer can't/don't want to do that even for the money then the open > source hits in. The sources are open, so any other developer can come, > write the code and get the money. The third idea is: make it easy for > anyone to fork the project and work on it. > > This simple idea together with other two may have interesting results. For > example it may bring up a lot of freelancers, looking through the most > wanted features and selling them. > > As a side-effect this makes any open source project immortal. It won't > matter even if original author abandon the project. Since as long as > there're people willing to pay for the work there would be people willing > to work. There're other good side-effects as well. > > > Summary > ======= > So there're 3 things to implement: > > 1. Public collaboration between user and developer. Make it easy for users > to speak. That may also attract more users, because users usually like to > read opinions of others. > > I imagined it as a part of the googlecode main page of the project: > a user opens the main page and next to the usual things ("about", "news", > "screenshots"...) he sees list of "Most liked features", "Most missed > features" and a button "Me too" (+1) near each of the items. > > Technically it's similar to a simplified and easily accessible bugtracker. > > 2. Ability for developers to easily collect money from users. That should > motivate developers. And it should attract more users to those projects, > that are more actively supported. > > That could be a part of the "Most missed features" component, where > developer can say how much he wants for the feature, and user can not only > hit "+1" but also spend some money for it. > > Additionally there can be an extension to the usual Support/Donate button, > where one can select in the donation dialog what feature he wishes to spend > the money for. > > 3. Easy collaboration between developers. Ability for other developers to > fork the project in 1-click and implement/sell features that official > developers can't/don't do. That should attract more developers to work on > the project, get more features implemented, more users happy, etc. > > A good implementation of this thing may be tough. Other developers would > have to either fork entire project, or create branches inside any project. > And either their features should somehow get displayed near features of > original project, or there would have to be one more list of "Most active > branches" on the main page. There should also be some kind of global > history between projects, since branch author may wish to generate a diff > and propose it to the original author. > > > Those 3 ideas can be implemented separately, but together they form a base > of development scheme that should work for open-source projects with any > license (GPL, MIT, Apache...). It would be great if these ideas find their > way into google services. > > > Will it work? > ============= > Will these ideas get any users? Well they already have them. I've seen > cases when developers of some open source project just asked for money to > do something on the official site. Just to name a few: > * 2005-08-05 developers of world-known project mplayer faced hardware > problems, they asked for money for new servers, and they got them in a > few weeks > * In september 2008 devs of not that much known LiVES video editor asked > $6000 for v1.0 release. It took half a year, but they raised almost $8000 > * Entire "Humble Bundle" is based on the second idea. But on May 2010 game > developers said that they will release sources if they collect $1,000,000. > And they got it in about a week. > > Separately some of my ideas already have implementations. For example > github is a very good example of third idea. Second idea on its own was > done by projects like Kickstarter, LinuxFund, pledgie.com, etc. But I've > not seen all the ideas together. > > > Possible implementation > ======================= > There can be a lot of different ways to bring these ideas to life, and of > course it's up to you which way to choose. > > For example on google code you can add "Most liked features" (or extend > existing issue tracker to support them). Then add a field "I'd paid $xxx > for it" to "Most missed features" comments. Then allow anybody to have a > private branch in any projects. And bring short summary of all these to > the Main_page. > > All these things should probably be turned on by default to allow support > of open source projects, that were abandoned by its author. (I'm not sure > there's a reason to turn them off) > > If google code gets a closer integration with android market (or even if it > does not) you can get some of these ideas there. First, there must appear a > new type of application, that is free by default, but if you wish you can > pay for it as much as you want. And if you pay you get a list of "features" > and can select, which one you wish to spend your money for. The default one > should probably be "I just want to pay for the program", and there should > also be an option "Write my own feature request". > > I intentionally avoid the word "donation" because this is not a donation. > You're not donating money, you're paying for some work, for a feature that > someone does for you. > > > "Pay as much as you want" > ========================= > Using arbitrary price instead of fixed one is an important part of second > idea. Different people live in different countries and $5 in Africa is > different from $5 in USA. So to allow anybody to participate there should > be no upper/lower limits in payments. > > But also Humble Indie Bundle experiment in 2010 had shown that a good > implementation is also important. For example showing "Average payment" > motivates people to pay more ("Hey, I'm more than average man!"). And > putting a simple "Top10 said" summary turns it into a chatbox where the > more you pay the longer you stay. :) (It was fun to watch such a "chat" on > humblebundle, where usual people paid $2000 just for fun to say "Hah, > bite that!") > > > Is that all? > ============ > Well there're still a lot of details to discuss. For example: > * how to protect from spam and cheating in features list? > * if I suggested a "paid" feature and then saw a better one, can I move > money to another feature? > * can I move money to a feature from another developer? > * can I change my mind and get my money back? > * etc. > So there're still a lot of things to think about. But in general — Yes, > that's all. For software. > > But the ideas themselves are not limited to software only. Books, pictures, > audios, movies... Almost everything can be released this way. Book writers > can, for example, upload their books to google-books with a mark "You can > read first 5 chapters, but the rest will be released when $xxx is > collected". > Photos can be visible as a thumbnail only until they get paid for release. > Preview-only for movies... etc. > > Almost none of that is implemented yet. And I believe that google could be > the first and the best to connect all the pieces together. > > That's all. 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