Problem A:

Performing a Depth First Search or Breadth First Search for each vertex, 
stopping once you have a repetition takes time at most O(N^2). Quicker ways 
exist.

Problem B:

Let us suppose there exists any method of getting you to your home (at distance 
D) at time T, and let us suppose that at time t you are at position x(t). Then 
D must be at most aT^2/2. Suppose that y(t) is where you would be if you waited 
for time T-sqrt(2D/a) and then just accelerated at full acceleration until you 
reached home.

Then you can show y(t) <= x(t) for all t and y(t)=D. Thus, since x(t) doesn't 
bump into the car, nor does y(t).

So there is an optimal solution that just waits at the start for a while, and 
then accelerates full throttle.

Each given location of the other car (before your house) and the time it takes 
the other car to reach your house, all give you lower bounds on how long you 
must wait. Wait the longest of those.

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