Hi Google Developers,
How about an implementation of the top Android stack layers for windows
mobile?

That would sure expand your mobile market ;)

Alexandre

On Fri, Jun 19, 2009 at 10:11 AM, Alexandre Gomes
<[email protected]>wrote:

> It works on windows mobile also if you download this browser to your
> smartphone first :
> http://www.irisbrowser.com/download/download2.php
>
> <http://www.irisbrowser.com/download/download2.php>Regards,
> Alexandre
>
> On Fri, Jun 19, 2009 at 8:03 AM, Jerome (Guru) <[email protected]>wrote:
>
>>
>> Hi String, thanks for the link. I missed this piece of news
>> earlier. :-) As you mentioned, this is limited to advanced mobile
>> devices only. On my Windows Mobile 6 device, this is no go, but on my
>> Android, this is working quite well. A big improvement compared to
>> http://www.google.com/m/ig.
>>
>> Thanks,
>>
>> Jerome
>>
>> I have some of my gadgets showing "This gadget may not work on your
>> mobile browser", even though they worked great as far as I can tell.
>> Other just run as expected.
>>
>> On Jun 17, 2:32 am, String <[email protected]> wrote:
>> > On Jun 17, 3:48 am, "Jerome (Guru)" <[email protected]> wrote:
>> >
>> > > As far as I understand, the mobile version of iGoogle only supports
>> > > some gadgets developed by Google.
>> >
>> > Jerome, I think that's just changed recently:http://tinyurl.com/m5k6b2
>> >
>> > Having said that, I haven't had much chance to play with the new
>> > mobile iGoogle yet. Some of my gadgets work, some of them don't, with
>> > no obvious pattern that I can see.
>> >
>> > In response to the original post, there's certainly been no official
>> > guidance on how to make your gadgets work for mobile. I suspect it's
>> > more a question of the capabilities of the mobile browsers themselves.
>> > For further reading, there's some good info on that subject athttp://
>> quirksmode.org/m/.
>> >
>> > String
>> >>
>>
>

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