Hey Kelvin-
Thanks for filing that.

Have you tried the MOVE_END event on the map? I believe it should fire on
each pan/zoom, which is when we redraw markers.

- pamela

On Tue, Jul 21, 2009 at 7:52 PM, Kelvin Luck <[email protected]> wrote:

>
> Hi Pamela,
>
> Thanks for the reponse. I've added a feature request including more
> information about the problem (and a screenshot showing the problem in
> action):
>
> http://code.google.com/p/gmaps-api-issues/issues/detail?id=1495
>
> If anyone else is effected by this issue then please star it.
>
> I don't think your suggestion of pixelSnapping would help. AFAIK that
> is only a property on Bitmap objects. In my case I am trying to make
> sure all DisplayObjects in the display list from my Marker back to the
> stage are on whole pixels.
>
> Before a solution is available within the API I would be happy with
> implementing my own solution. However, I can't find an event which
> fires after the markers have all been positioned (so that I can fix
> their positions) - do you have any suggestions for this?
>
> Thanks,
>
> Kelvin :)
>
> On Jul 21, 3:04 am, "pamela (Google Employee)" <[email protected]>
> wrote:
> > Hi Kelvin-
> > Currently, we have Markers set to never snap to pixels. (pixelSnapping =
> > NEVER).
> > We could offer that as an option however; please file a feature request:
> http://code.google.com/p/gmaps-api-issues/issues/entry?template=Flash...
> >
> > Until that's offered as an option, you could create an OverlayBase
> extension
> > and set pixelSnapping to NEVER in the extension.
> >
> > - pamela
> >
> > On Sat, Jul 18, 2009 at 3:23 AM, Kelvin Luck <[email protected]>
> wrote:
> >
> > > Hi,
> >
> > > Is there any way within the Google Maps for Flash API to ensure that
> > > markers (and all of their parents through the display object
> > > hierarchy) are placed on full pixels (e.g. with no decimal values)?
> > > Flash does some weird rendering stuff when things aren't placed on
> > > full pixels (anti aliasing and stuff) and it's messing up the
> > > appearance of my app!
> >
> > > Thanks,
> >
> > > Kelvin :)
> >
>

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