Phew, well I got it to work reliably yesterday morning. Not the
prettiest girl at the dance, but a dancer none the less. I don't know
the procedures for this forum exactly, but I guess for now my issue is
resolved.

On Aug 26, 5:51 am, mahesh sparsh <[email protected]> wrote:
> just you can add vertex on rollover and can remove vertex on rollout.
>
> you will get vertexes of polyline by using getVertexCount. and make a loop
> for all vertexes.
> use getVertex(index) will give you the latlng value.
> at that location you can add any sprite or anything and redraw the object.
>
> you will get vertexes of polygon by using getOuterVertexCount. and make a
> loop for all vertexes.
> use getOuterVertex(index) will give you the latlng value.
> at that location you can add any sprite or anything and redraw the object.
>
> On Thu, Aug 26, 2010 at 3:55 AM, Jonathan Wagner 
> <[email protected]>wrote:
>
> > I actually have my own complete renderer. However, it would be
> > possible to do it with a Polyline it would require removing it and
> > then re-adding it when points change. Alternatively you could
> > potentially use a temporary sprite before committing to a polyline.
>
> > Jonathan
>
> > On Aug 25, 5:23 pm, The uncanny valley <[email protected]> wrote:
> > > After looking at those methods and your app a little more, I'm left
> > > with just a few questions. Are you even using a polyline, or are you
> > > using some sort of sprite then using viewporttolatlng to convert the
> > > points into latlngs?
>
> > > On Aug 25, 12:00 pm, The uncanny valley <[email protected]> wrote:
>
> > > > At least now I know it's possible. I checked out your site, your
> > > > implementing a lot of the same stuff I'm trying to do as well. This is
> > > > my first foray into any sort of GIS so I haven't scoured through the
> > > > API reference completely. I'll look into what your suggesting and see
> > > > how "easy" it is (for me anyway).
>
> > > > On Aug 25, 11:16 am, Jonathan Wagner <[email protected]> wrote:
>
> > > > > There is no native support for this in the flash api, it is not too
> > > > > difficult to build however. The two main functions to make it a
> > > > > reality are Map.fromLatLngtoViewport and Map.fromViewportToLatLng.
> > You
> > > > > can then use whatever graphical nodes you want for the editing and
> > use
> > > > > those two functions to accomplish the translation.
>
> > > > > Jonathan
> > > > > ScribbleMaps.com
>
> > > > > On Aug 24, 10:02 am, The uncanny valley <[email protected]> wrote:
>
> > > > > > Does the Flash API contain anything natively that can be used to
> > edit
> > > > > > a polyline after you've drawn it on the map? I've seen that the JS
> > API
> > > > > > contains methods that allow you to add/remove vertices and so on,
> > but
> > > > > > the flash API does not. Are there plans to add this functionality
> > in
> > > > > > future releases? If not, then has anyone creadted an editable
> > polyline
> > > > > > with the Flash API?
>
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