Hi,

I have been trying this for some time and found that I can use a swf
as a custom marker. That however adjusts the the depth of the active
marker to be above anything else on the map. Obviously doing that is
not ideal as the ground overlay then blocks out all of the markers
hidden behind it.

Creating a ground overlay seems to convert the swf to a bitmap which
flatterns the swf out and only display the first frame of the
animation. This also breaks apart when you zoom into the map which
defeats the point of making it a swf so that it is a vector image in
the first place.

Has anyone else found a work around or better way of doing this? In my
case I have traced a country in the swf  and am overlaying it on the
map in order to customize the way the country looks.

Kind regards,

Craig.

On Sep 29, 6:17 am, "Oscar.Flash.Developer" <[email protected]>
wrote:
> I've been working on something similar, using a SWF as a GroundOverlay
> and interacting with it via LocalConection because direct mouse
> interaction was not possible.
> However, that approach does not work anymore.
> Maybe SWF GroundOverlays are being loaded now as still frames instead
> of MovieClips as thay did before.
> Does you movieclip have any animation?
>
> On 28 sep, 11:36, midimid <[email protected]> wrote:
>
> > I have a complex movieclip added to a ground overlay. Is there any
> > way  to interact with it via mouse events?
>
> > I understand that I can add MapMouseEvent listeners to the overlay
> > object, but that doesn't allow me to access individual nested
> > movieclips within the overlay's content. It also forces mouse events
> > to occur on a rectangular boundary around the movieclip, rather than
> > the movieclip's actual rendered boundary.

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