See my today's post about this :
http://groups.google.com/group/google-maps-api-for-flash/browse_thread/thread/36bcd154e2de76ad#

Note we have also tried to use Marker manager; It works quite well but
the above technique at least support 10K to 20K markers on the map
(maybe more ?) with low performance impact. Above this 10K I think
Marker manager is required. Native Google Maps Marker API hardly
supports 5k markers. It doesn't depend on PC configuration and
processor, because the limit here is memory. Google Map native markers
take an average of 50K of RAM per marker. so if you have 1000 markers
you have at least 50Mb of RAM used for markers only. As mermory
disposal is not so well managed by Flash player and google Maps API,
very quickly you reach a limit of a little bit more than 1GB used by
your app, and you cannot go much beyond, due to 32bits Flash player
limitation..., but also PC memory pagination that begins to be quite
slow...)

When we'll have 64bits flash player it will be better, as soon google
recompiles also MAps API over it. One day ?

Cédric NICOLAS

On 4 oct, 22:20, dmenn <[email protected]> wrote:
> I have a project where I'm now needing to add markers to the map based
> on some incoming XML - in total there are about 115 markers spread
> about the USA.
>
> Would the markerManager class help with performance at all? I have
> seen some references to having it display like 200 markers out of say
> 10,000... I only have 115 total.
>
> I did just try to implement it but got some runtime errors when it
> tried to display... didn't look closely at why yet. Thought I'd see if
> was even worth implementing. Performance seems ok with the 115
> displaying all the time, but better is better so I thought I'd ask
> here.

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