Hello friends,
Here, an alternative for creating polygons using pure AS3 code.
package
{
import flash.display.*;
import flash.geom.*;
import com.google.maps.*;
public class sample extends Sprite
{
private var polyLayer:Sprite = new Sprite();
private var mapLayer:Sprite = new Sprite();
private var map:Map = new Map();
private var center:LatLng = new
LatLng(36.469889,-93.949641);
private var state:String =
"39.108751,-94.586848 35.160337,-90.049495 35.474091,-97.520198";
public function sample()
{
addChild(mapLayer);
addChild(polyLayer);
map.key = "*** HERE YOUR API
KEY ***";
map.sensor = 'false';
map.setSize(new Point(800,
600));
map.addEventListener(MapEvent.MAP_READY, function(event:MapEvent) {
map.enableScrollWheelZoom();
map.setMapType(MapType.NORMAL_MAP_TYPE);
map.setCenter(center, 6);
redrawPolygons();
});
map.addEventListener(MapZoomEvent.ZOOM_CHANGED, function(event:MapZoomEvent)
{
redrawPolygons();
});
map.addEventListener(MapMouseEvent.DRAG_STEP, function(event:MapMouseEvent)
{
redrawPolygons();
});
mapLayer.addChild(map);
}
private function redrawPolygons():void
{
polyLayer.graphics.clear();
polyLayer.graphics.lineStyle(1,0x000000,0.8);
polyLayer.graphics.beginFill(0xFF0000,0.5);
var coo:Array = state.split("
");
for (var g=0; g<coo.length;
g++) {
var
latlon:LatLng = LatLng.fromUrlValue(coo[g]);
if (g==0)
polyLayer.graphics.moveTo(map.fromLatLngToViewport(latlon).x,
map.fromLatLngToViewport(latlon).y);
else
polyLayer.graphics.lineTo(map.fromLatLngToViewport(latlon).x,
map.fromLatLngToViewport(latlon).y);
}
polyLayer.graphics.endFill();
}
}
}
Regards,
Silver
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