Hi Laurent, In general this seems an appropriate place for the question and in generic Flash Maps terms I'd guess you'll be implementing a TileLayerBase or else use an OverlayBase extension. I've used custom overlays for doing lots of vector drawing but was using the flash.graphics methods to do the drawing.
As a quick attempt I would try this first: http://code.google.com/apis/maps/documentation/flash/overlays.html#Ground_Overlays only issue here is wanting to use a vector file format, since the Loader in Flash will only load png,gif,jpg, or swf. If your'e using Flex instead of Flash you can use the SWFLoader class which will load SVG as well. If that doesn't work out I'd start looking into OverlayBase as a means to draw your graphics into the map. As a last resort I would go with TileLayerBase and create a rasterized (exteremly high resolution) version of the image then use a tool to slice the images into a "pyramid" for use in the TileLayerBase extension. http://mapki.com/wiki/Automatic_Tile_Cutter (would need to use something like this though I haven't run into a scenario where I needed to do this myself yet, so I don't have any opinion on this particular program) Hope this gives you some direction and isn't just a bunch of non-sense :). Good luck, Shaun -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
