Hi Laurent,

In general this seems an appropriate place for the question and in generic 
Flash Maps terms I'd guess you'll be implementing a TileLayerBase or else 
use an OverlayBase extension.  I've used custom overlays for doing lots of 
vector drawing but was using the flash.graphics methods to do the drawing.

As a quick attempt I would try this first:
http://code.google.com/apis/maps/documentation/flash/overlays.html#Ground_Overlays
only issue here is wanting to use a vector file format, since the Loader in 
Flash will only load png,gif,jpg, or swf.  If your'e using Flex instead of 
Flash you can use the SWFLoader class which will load SVG as well.
If that doesn't work out I'd start looking into OverlayBase as a means to 
draw your graphics into the map.  As a last resort I would go with 
TileLayerBase and create a rasterized (exteremly high resolution) version of 
the image then use a tool to slice the images into a "pyramid" for use in 
the TileLayerBase extension.
http://mapki.com/wiki/Automatic_Tile_Cutter (would need to use something 
like this though I haven't run into a scenario where I needed to do this 
myself yet, so I don't have any opinion on this particular program)

Hope this gives you some direction and isn't just a bunch of non-sense :).
Good luck,
Shaun

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