At least it works now. That's what makes programming so hard... simple
things.
On Mar 7, 2011 12:35 PM, "Ralph Krausse" <[email protected]>
wrote:
> Boy do I have egg on my face. I was changing the mapoptions, not the map.
> sorry and thanks...
>
> On Mon, Mar 7, 2011 at 2:02 PM, Daniel <[email protected]> wrote:
>
>> What map viewmode do you start in. I'll send you one in a little I have
>> strip out the extra stuff. Are you getting an error? Or does it just not
>> change?
>> On Mar 7, 2011 10:25 AM, "Ralph Krausse" <[email protected]>
>> wrote:
>> > hmm very odd since I am doing the same thing. Could you do me a favor
and
>> > send me the flex project so I can test it on my machine. Are you using
>> IE,
>> > FF???
>> >
>> > thx
>> > r
>> >
>> > On Mon, Mar 7, 2011 at 12:49 PM, Daniel <[email protected]> wrote:
>> >
>> >> This worked just fine. I used a switch statement to rotate through the
>> >> different view modes to check each one. I did notice that I had some
>> >> performance issues when I went from perspective to orthogonal. I
thought
>> >> this was a little odd since I thought that orthogonal had less
overhead.
>> >> Check it out and see if it was just my computer at the time.
>> >>
>> >> vewMode is an int -- so if you want to see what the current view mode
is
>> I
>> >> wrote the viewMode type next to each case in the switch statement.
>> >>
>> >> protected function changeView_clickHandler(event:MouseEvent):void
>> >> {
>> >> switch(map.viewMode)
>> >> {
>> >> case 0://2D
>> >> map.viewMode = View.VIEWMODE_PERSPECTIVE;
>> >> //This is a label I had on the stage to I can see
>> >> what the current view mode is
>> >> mapStatus.text = map.viewMode.toString();
>> >> break;
>> >> case 1://PERSPECTIVE
>> >> map.viewMode = View.VIEWMODE_ORTHOGONAL;
>> >> mapStatus.text = map.viewMode.toString();
>> >> break;
>> >> case 2://ORTOHOLOGICAL
>> >> map.viewMode = View.VIEWMODE_2D;
>> >> mapStatus.text = map.viewMode.toString();
>> >> break;
>> >> default:
>> >> mapStatus.text = "invalid view mode";
>> >> }
>> >> }
>> >>
>> >> On Mon, Mar 7, 2011 at 6:10 AM, Ralph Krausse <
>> [email protected]
>> >> > wrote:
>> >>
>> >>> thanks, I appreciate that. It would be great if I could get this
>> >>> working...
>> >>>
>> >>> On Fri, Mar 4, 2011 at 5:55 PM, Daniel <[email protected]> wrote:
>> >>>
>> >>>> okay. I'll try it later and see if I can change the map type
>> >>>> programically
>> >>>> On Mar 4, 2011 2:54 PM, "Ralph Krausse" <[email protected]
>
>> >>>> wrote:
>> >>>> > Flex
>> >>>> >
>> >>>> > On Fri, Mar 4, 2011 at 10:42 AM, Daniel <[email protected]>
>> wrote:
>> >>>> >
>> >>>> >> Are you using flash or flex?
>> >>>> >> On Mar 4, 2011 4:13 AM, "Ralph Krausse" <
>> [email protected]>
>> >>>> >> wrote:
>> >>>> >> > I tried that but the map doesn't change. I didn't want to
re-new
>> an
>> >>>> >> object.
>> >>>> >> > I was hoping that switch would work but didn't know if I was
>> missing
>> >>>> >> > something.
>> >>>> >> >
>> >>>> >> > thx
>> >>>> >> > r
>> >>>> >> >
>> >>>> >> > --
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