What is the reason it needs to be AS2? Is it being added to an existing project. As2 is so old and outdated I wouldn't do it. Basically you are wanting to add a depreciated API into a depreciated language and hack it together. If anything I would use an Ajax map that is controlled flash if it needs to communicate with flash.
Or just make a seperate project for the map amdbuse JavaScript to have the two communicate. Either way I wouldn't use the flash API or any other Google API On Dec 30, 2011 12:28 PM, "Jonathan Wagner" <[email protected]> wrote: > It's possible. Essentially you can't load AS3 content into AS2 content, > you can however load AS2 content into AS3. So you could make an > actionscript 3.0 wrapper which loads both the maps API, and the original > AS2 content and then use localConnection as a bridge for communication. > This is very hacky, and it might not work depending on what you're doing. > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps API For Flash" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/google-maps-api-for-flash/-/M-JZPWfN-14J. > To post to this group, send email to > [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-maps-api-for-flash?hl=en. > -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
