So, John,

when you say ""ST_SimplifyPreserveTopology" that prevents splinters and
invalid
polygons being formed by the D-P process" does that mean it solves the
problem you are talking about with D-P?  Or does this still exist?  If it
still exists I guess I don't understand how you are suggesting it be
solved.

On Wed, Dec 10, 2008 at 1:32 PM, maps.huge.info [Maps API Guru] <
[EMAIL PROTECTED]> wrote:

>
> Mike,
>
> The problem with D-P and common borders is due to the direction the
> algorithm takes when simplifying the border. For neighboring polygons,
> the algorithm will go in opposite directions for every common line.
> You can see this yourself by just tracing the border with your finger
> around one polygon, then do the same with its neighbor. D-P will
> calculate different simplification results depending on where it
> starts, so slivers and other issues are inevitable. The only way
> around this, and it can be done, is to determine common borders, break
> them into lines, simplify them one at a time, reassemble the polygons,
> check for invalid results (crossing lines, etc.), fix those and you're
> done. Sounds easy, doesn't it?
>
> While it does sound daunting, if you start with the base geometry, the
> Tiger edges shapefile, and simplify that before building the edges
> into larger shapes, the results are easier to deal with.
>
> -John Coryat
>
> http://maps.huge.info
>
> http://www.usnaviguide.com
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Google Maps API" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/Google-Maps-API?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to