Hello,
I have created my own GProjection to deal with a game map with a
coordinate system from -8192 to +8192. Placing markers works fine, but
GPolygon doesn't draw correctly.
// Works fine
marker = new GMarker(new GLatLng(1000, 1000, true), { 'title': 'Test
marker at 1000 1000'});
map.addOverlay(marker);
// draws way too small
map.addOverlay(new GPolygon( [ new GLatLng(-1000, 1000, true), new
GLatLng(-1000, -1000, true), new GLatLng(1000, -1000, true), new
GLatLng(1000, 1000, true), new GLatLng(-1000, 1000, true) ],
'#770077', 6 , 1, '#668800', 0.73333333333333, {'clickable': false}));
It seems that GPolygon ignores the unbounded property of the GLatLng
objects.
Or maybe I'm doing something wrong? Any ideas?
--Hannes
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