Hello,

I have created my own GProjection to deal with a game map with a
coordinate system from -8192 to +8192. Placing markers works fine, but
GPolygon doesn't draw correctly.

// Works fine
marker = new GMarker(new GLatLng(1000, 1000, true), {  'title': 'Test
marker at 1000 1000'});
map.addOverlay(marker);

// draws way too small
map.addOverlay(new GPolygon( [ new GLatLng(-1000, 1000, true), new
GLatLng(-1000, -1000, true), new GLatLng(1000, -1000, true), new
GLatLng(1000, 1000, true), new GLatLng(-1000, 1000, true) ],
'#770077', 6 , 1, '#668800', 0.73333333333333, {'clickable': false}));

It seems that GPolygon ignores the unbounded property of the GLatLng
objects.

Or maybe I'm doing something wrong? Any ideas?

--Hannes

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