> Thanks! But I have that property in the baseIcon:
>
>         baseIcon.infoWindowAnchor = new GPoint(7, 8);

Yup, couldn't see it for looking., duh ?!

But I still stand by the comment about using G_DEFAULT_ICON
You have no .transparent or .imagemap properties set.   These ARE
optional with ordinary markers, but I wonder if they become necessary
with sprites?

cheers, Ross K

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