Thank you Andrew for your help.

I'm sorry I didn't post any code : I thought it would be irrelevant
since it very 'standard'. Most of the logic is in c++ (codegear c++
builder) : I simply calculate the distance between every two
consecutive points, if it is superior to 1 km, I add the coordinates
to a string (google maps api javascript code) that I execute in the
browser component.
The javascript code is similar (actually exactly the same) to the
sample code used in the API documentation.

I'll take a look at the encoding algorithm and see if I could convert
it to c++ code.
Sorry again for not posting the code: I thought that since the code
was very simple, it would be irrelevant to post it.
Thank you Best Regards

On 18 mai, 00:26, Andrew Leach <[email protected]> wrote:
> On May 17, 8:10 pm, "[email protected]"
>
> <[email protected]> wrote:
>
> > My "problem" is that I use Virtual Earth Map inside my application and
> > it renders the polyline perfectly and quickly with no slow script
> > error, so I thought I was doing something wrong (the poly is composed
> > of a maximum of 800 points!!).
>
> You may be doing something wrong. How can we tell? 800 points isn't
> very many for a polygon -- here's 
> one:http://www.achurchnearyou.com/parishmap.php?pcode=21/445.
> It's encoded, which means that it doesn't have 800 points at every
> zoom level. Responsiveness isn't too bad.
>
> > Besides, I wonder if creating a KML file on the fly and 'feeding it'
> > to the Map wouldn't be quicker and avoid such problems ?
>
> I very much doubt it. There's quite a bit more data with KML to
> transfer, for a start; and every zoom level will use all 800 points,
> which is overkill.
>
> Perhaps if you could condescend to let us see what you're doing, you
> might get some concrete 
> advice.http://groups.google.com/group/Google-Maps-API/web/suggested-posting-...
> andhttp://groups.google.com/group/Google-Maps-API/web/why-including-a-li...
>
> Andrew
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