jack,

honestly, the very best way to load the maps api (at least in my
opinion) is to use google's ajax loader, using google.load, and then
to call google.setOnLoadCallback.
if you'd like more details about that method, let me know and I can
give you some good example code...

however, to keep it simple, you can just call the load in your body
tag...for example:

<body onload="mapInit()" onunload="GUnload()"/>

in this example, "mapInit()" is a function YOU provide and GUnload()
is provided by the google maps api

hope this helps...

--noly

On Jul 21, 1:44 pm, jacksplatt11 <[email protected]> wrote:
> Thanks guys for your responses, Larry I remember now reading about
> asynchronous before so I'll read more into that.
>
> Terry, you're absolutely right, I can't believe I didn't notice that,
> I haven't done much programming/coding in the last 6 months and before
> that I was only a beginner anyway really but that's a rookie mistake.
> I'll fix up all that and get all the functions and variables out of
> the if loop. Also, when you say calling a function with an onload even
> in the body tag, are you referring to where I have seen things like
> <body onload="initialize()" onload="gunload()"> as opposed to where I
> just have <body onload="gunload()"> and all my map initialization is
> in the aforementioned if statement, whereas others have the
> initilazition function in the <head> tags. I have seen tutorials of it
> both ways, is one way better or more desirable?
>
> Thanks for all the help so far
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