Thanks Mike-

How does GM "find" the routes? a similar way?

On Nov 17, 12:03 pm, Mike Williams <[email protected]> wrote:
> Wasn't it tim who wrote:
>
> >a caveat...I'm an ecologist, not a programmer, so i'm totally out of
> >my element here....but, we're viewing this more as a tree, not as a
> >water modeling question which, Marcelo, would be more accurate as you
> >say, but beyond the scope of what we want to accomplish.
>
> > I'm really just interested to see if it's possible to substitute the
> >stormsewerlayer for the roads layer in GM and maybe some general
> >thoughts on how it could be done.
>
> There's nothing in Google Maps that will help you find routes. However,
> since your network is a tree, it should be fairly simple to write your
> own route finder.
>
> One way to find routes is to label each node with a code that describes
> how to get there from the root. If the tree were a binary tree you could
> label nodes like LLRLRR, indicating whether to take the left or right
> branch. Then the route from LLRLRR to LLRRL is
>   LLRLL
>   LLRL
>   LLR
>   LLRR
>   LLRRL
> You just discard characters from the end of the start label until you
> reach a substring that matches the front of the destination label, then
> append characters until you arrive at the destination label. (If there's
> no common substring, then you go all the way down to the root and back
> up the other side.
>
> If your tree isn't binary, then use more letters to describe the
> branches at each node.
>
> --
> Mike Williamshttp://econym.org.uk/gmap

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