Neat! This is reminiscent of how we project GroundOverlays in the browser.

Did you use multiple affine transforms per tile, or was 1 transform enough?

I've seen this implemented in VML - there are some rough edges but it's
technically possible. Quite slow though.

- Ben
On 16 Dec 2010 07:44, "Bill Chadwick" <[email protected]> wrote:

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