Hi Radiante, WebGL would indeed allow an easy and fast implementation of "Google Earth" in your webbrowser. Together with Websockets (a new standard for a persistent connection between client & server) it is possible right now to develop a real good 3D solution of gmaps/earth. And I'm pretty sure, that some Google guys already working on that ;) Both techniques are still not usable in a production environment, but it's just a matter of time and hopefully Microsoft doesn't wait again to long to support these stuff.
Right now, You can build your own 3D map web application from scratch (with an WebGL framework, a geo library and a tileserver). As tileserver You should use OSM, because (as far as I know) Google doesn't allow to use their maptiles outside of their apps. Sascha On 9 Feb., 08:52, Radiante <ale_ve...@yahoo.com> wrote: > Thx! -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to google-maps-js-api-v3@googlegroups.com. To unsubscribe from this group, send email to google-maps-js-api-v3+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.