I'm working on a little project that uses the Google Maps API v3 and I have a custom tile set that I'm using. Right now I'm working on improving performance and it would help to get a better idea of how Google Maps does the tile loading. Does the API abort tile loading if the user has zoomed or panned away from the area? My tiles take a bit to load so I'm hoping the API aborts tiles that are no longer needed.
If this is the case, out of curiosity how does the API do this? Does it implement a queue of tile requests and as tiles load it pulls more tile requests from the queue? Or does it put all the requested tiles right in the DOM at the start and have some sort of method to abort them if needed? Thanks for your help! -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to google-maps-js-api-v3@googlegroups.com. To unsubscribe from this group, send email to google-maps-js-api-v3+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.