I've replaced scaled size with null in my MarkerImage constructor and
am now seeing canvas elements (using Firebug) instead of img elements.

Marker click events all working fine too - touch wood.

The map definitely seems smoother to pan and zoom.

Martin.


On Oct 14, 3:02 pm, "geocode...@gmail.com" <geocode...@gmail.com>
wrote:
> On Oct 14, 1:12 am, Martin™ <warwo...@gmail.com> wrote:
>
> > I agree.
>
> > I tend to use the full MarkerImage constructor and have been
> > specifying a scaled size equal to the original icon size.
> > This means i've unknowingingly been disabling any canvas optimisations
> > for my maps!
>
> > Defintely worth a mention in the documentation i say.
>
> > Can Ben confirm that passing null as the scaled size property won't
> > cause un-optimalised markers?
>
> Beware of this 
> issue:http://groups.google.com/group/google-maps-js-api-v3/browse_frm/threa...
>
>   -- Larry
>
>
>
>
>
>
>
> > I have a marker manager script that needs to get each icon's size and
> > anchor point so my code needs to icon size and anchor in the
> > MarkerImage constructor.
>
> > Passing null as scaled size but passing icon size and icon anchor
> > point will give me canvas optimised markers will it?
>
> > Thanks a lot.
>
> > Martin.
>
> > On Oct 14, 8:56 am, Kristóf Kótai <kotai.kris...@gmail.com> wrote:
>
> > > This is unbelievable...
> > > I removed the scaling (which doesn't even happen because the original
> > > size is the same as the new size):
>
> > >http://www.viewranger.com/kristof/p3.html
>
> > > And it is really fast...
> > > This should definitely be mentioned in the documentation! This would
> > > help many people a lot!
>
> > > Thanks, Kristof
>
> > > On Oct 14, 12:37 am, Ben Appleton <apple...@google.com> wrote:
>
> > > > Your code triggers the older DOM markers as it specifies a scale:
> > > >     icon: new google.maps.MarkerImage(
> > > >         
> > > > 'http://viewranger.com/buddybeacon/v2/images/markers/marker_FF0000.png',
> > > >         new google.maps.Size(15,20), // original size
> > > >         new google.maps.Point(0,0), // origin
> > > >         new google.maps.Point(8,20), // anchor
> > > >         new google.maps.Size(15,20) // scaled size
> > > >     )
> > > > instead if you pass
> > > >     icon: 
> > > > 'http://viewranger.com/buddybeacon/v2/images/markers/marker_FF0000.png'
> > > > you'll get the faster Canvas markers.
>
> > > > - Ben
>
> > > > On Thu, Oct 13, 2011 at 7:39 AM, Kristóf Kótai 
> > > > <kotai.kris...@gmail.com>wrote:
>
> > > > > Hi there,
> > > > > I know this issue has been posted probably a couple of times, and the
> > > > > answer was always that we should use the clustering lib to avoid 
> > > > > putting too
> > > > > many MarkerImages on the map.
>
> > > > > But my question is something else: If I put 400 Markers (using the 
> > > > > default,
> > > > > Google's marker image as an icon) then why is the map really fast? 
> > > > > And if I
> > > > > use a custom icon, no matter how detailed, if it's transparent or 
> > > > > not, it
> > > > > will be a 100 times slower.
>
> > > > >http://www.viewranger.com/kristof/p1.html(Google'sicon)
> > > > >http://www.viewranger.com/kristof/p2.html(Myicon)
>
> > > > > I tried to optimise the custom icon as best as I could, but when I 
> > > > > found
> > > > > out that even using a 5x5 pixel big icon (non-transparent, only 
> > > > > #ffffff
> > > > > colored pixels) and the map is still unbelievably slow, I started 
> > > > > windering
> > > > > what kind of magic icon does google use? Why can't I create such a 
> > > > > good,
> > > > > optimised icon?
>
> > > > > Is it even possible to create an optimised icon? Or is Google 
> > > > > cheating in
> > > > > someway?
>
> > > > > --
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> > > > > "Google Maps JavaScript API v3" group.
> > > > > To view this discussion on the web visit
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