On Chrome Mac, I'm looping doing animated overlays by doing something like ... newOverlay.setMap(map); ... prevOverlay.setMap(null); prevOverlay = newOverlay;
I'm not seeing white flash, but I do see that it takes nearly a second for the newOverlay.setMap(map) to "work", and the result is that the previousOverlay is removed first which results in very choppy animation (i.e., "image1", blank, "image2", blank,...) No problem with firefox or safari... If I delay removing prevOverlay using setTimeout(..., 800) it give appearance of smooth updates, but what happened to Overlay.setMap(map) which is causing it to fail to update? -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to google-maps-js-api-v3@googlegroups.com. To unsubscribe from this group, send email to google-maps-js-api-v3+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.