Hallo,
thanks for your quick response.
For inheritance I followed this article:
https://developers.google.com/maps/documentation/javascript/customoverlays?hl=de#initialize

They prefer this:
ProjectionHelperOverlay.prototype = new google.maps.OverlayView();

Not Object.create.

Here are the main parts of my code;

<!DOCTYPE html> 
<html>     
<head>
        <script *async* defer type="text/javascript"         
        
src="https://maps.google.com/maps/api/js?language=de&key=MyKey&callback=
*initMap*"> 
        </script>
        <script type="text/javascript" src="lib/routeMain.js" ></script>
       <script type="text/javascript" src="other javascript files"></script>
        
</head>
<body>

</body>

</html>

File routeMain.js:
var map;
var markerMgr;

if (document.addEventListener) {
    document.addEventListener('DOMContentLoaded', function () {
       //called, when html and scripts are loaded.
        initialize();
    });

function initialize() {
     //loads the map
    var latlng = new google.maps.LatLng(51.31893, 9.49601); //Kassel, 
Germany
    var myOptions = {
        zoom: 7,
        center: latlng,
        mapTypeControl: true,
        mapTypeId: google.maps.MapTypeId.ROADMAP,
        scaleControl: true
    };
    map = new google.maps.Map(document.getElementById("map_canvas"), 
myOptions);


}







Am Mittwoch, 6. April 2016 17:34:44 UTC+2 schrieb barryhunter:
>
>
>
>> ProjectionHelperOverlay.prototype = new google.maps.OverlayView();
>>
>
> That's not really correct. THat is creating the prototype as one 
> 'instance' of OverlayView. (It runs the function, and stores the result - 
> its is an object, but its not complete) 
>
> Been a while since done inheritance, with the API, but something like this
>
> ProjectionHelperOverlay.prototype = 
> Object.create(google.maps.OverlayView.prototype);
>
> See also
>
> http://stackoverflow.com/questions/9812783/cannot-inherit-google-maps-map-v3-in-my-custom-class-javascript
>
>  
>
>>
>> When I load GoogleMapsApi synchronously the app works with no error.
>>
>>
> Sounds like your code is running before the API has been fully loaded. 
>
> But its hard to guess, without seeing your code. 
>
>
>
>  
>

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