Hi Karl,

You need to modify the Mediachannel.cpp there are two subroutines
sendpacket() and onpacketrecive() [I am not sure of the exact API]. Instead
of sending and reciving packets to the local sound devices you send and
receive it over the IP and port of your choice, and probably you need to
implement a seperate socket to do so..... Also keep in mind that your remote
sound application should support the codecs as defined in
gipsmedialiteengine.cpp or the other media engine for linux(I havent worked
with that) there is a struct in which all the supported codecs are
predefined.

Hope this helps.

Thanks
Swanand

On Nov 28, 2007 9:52 PM, karl <[EMAIL PROTECTED]> wrote:

>
> Hello,
>
> Let's say I have device on my local network (behind a NAT)
> that I want to use as the source and destination for the data
> stream that I negotiate with lib-jingle.   You could imagine a
> net phone separate from my computer.  The net phone has
> limited capability, so putting libjingle code onto it is
> problematic.
> Is there a place in the provided code that I can modify, (given
> that I know the local IP-address, and ports of the netphone) to
> point the data streams to that device rather than to the computer
> running the libjingle code?
>
> Thanks in advance for any help or advice on this subject.
>
> -Karl
> >
>

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