below...

On Nov 11, 11:41 pm, Justin <[EMAIL PROTECTED]> wrote:
> Jeff,
>
> Can you give an example of what would you do with the MTU information?
> Adding what you say is probably just a matter of adding a method onto
> TransportChannel to allow you to call down from the Call layer into
> the network layer, but it's not clear that that information is needed
> up at the application layer.
>

Justin,

>From our perspective, the media engine subsystem didn't belong in the
LibJingle stack, and all aspects shouldn't necessarily be managed by
channelmanager. For multiple platforms, we wanted a single LibJingle
stack -- without a slew of conditionally compiled media engines --
which had a platform-dependent management layer above it that managed
all of the connection and call-related policy, and all platform-
dependent multimedia subsystems. This layer can make more intelligent
decisions about video sizes and framerates and bit-rates based on
specific application requirements. So this layer has full control over
the codec management, which is why it needs to know the MTU as
connections change, so we can configure the codec/RTP packetization
appropriately.

Does that make sense?

Thanks,
Jeff
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