Can I add one little comment.

Sam, If you find a "portable" XML parser you will not only use it in GWT, 
but you also can use it whatever: Android client, iOS client (there are 
compilers), GWT client 

This is what I'm trying to do now is to move more of our code to 
"multi-platform" package. 

On Sunday, February 21, 2016 at 12:07:02 PM UTC+3, Sam Wootton wrote:
>
> Thank you all for your prompt, and very helpful responses.  It's very much 
> appreciated!
>
> Thanks for explaining not just the "how", but the "why" too. Hopefully 
> it's saved me lots of blood, sweat and tears. If I get stuck, ill be sure 
> to ask.
>
> Regards, Sam
>
> On 20 February 2016 at 17:08, Kirill Prazdnikov <pki...@gmail.com 
> <javascript:>> wrote:
>
>> Hi Sam, 
>>
>> Think of it differently. 
>> GWT is a java compiler at first. You live in a HTML5 system. 
>> This system supports String operations (so that JSON+XML).
>> It supports File Download\Uploads (and binary).
>> It supports HTTP requests.
>> It supports DOM, Canvas rendering, WebGL + 3D VR + Web 3d Audio, e,t,c.
>>
>> As a result all of that is supported in GWT.
>>
>> Right ?
>>
>>

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