On Sun, Dec 6, 2009 at 19:06, balachandra maddina <chandu2...@gmail.com> wrote:
> You mean when make the same async call through the runAsync then the
> downloaded script will be used? because since the runAsync call is linked to
> a button click every time the button is clicked the runAsync call will be
> triggered isnt it?
> Regards,
> bala.
>
> On Sun, Dec 6, 2009 at 3:00 PM, Qian Qiao <qian.q...@gmail.com> wrote:
>>
>> On Sun, Dec 6, 2009 at 17:28, balachandra maddina <chandu2...@gmail.com>
>> wrote:
>> > Hi There,
>> >   If im using the runAsync to load a particular script based on a click
>> > then
>> > every time i click the script is getting downloaded freshly and getting
>> > loaded. is there a way to manage this behavior like to check if
>> > that particular object is loaded or not?
>> > i thought of using a hashmap to keep the objects that are loaded through
>> > the runAsync  call, but that doesnt seems a good idea as the map will be
>> > holding all the script that is loaded through all runAsync calls and get
>> > heavy. is there a better way to manage the script loaded through
>> > the runAsync call?
>> > Your help is appreciated.
>> > Thank you,
>> > bala.
>> >
>>
>> The downloaded script is cached. So it requires nothing special in your
>> code.
>>
>> HTH.
>>
>> -- Joe
>>

That is correct, the script is downloaded the first time, all
subsequent invocation will not make any HTTP round trips.

-- Joe

-- 
Two things that are infinite, the universe and my stupidity, and I'm
not sure about the universe.

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