Thanks! I'm thinking of adding some functionality this weekend for
allowing a user to click-add however many objects they want, which
will make it easy to see how it scales.

On Jan 22, 6:57 am, Joel Webber <j...@google.com> wrote:
> [+gwt-contrib]
>
> That's pretty impressive. Have you tried it on any larger scene graphs? I'd
> love to see how it scales. It looks quite smooth on Chrome already.
>
>
>
> On Fri, Jan 22, 2010 at 3:05 AM, Neil Halelamien <ne...@caltech.edu> wrote:
> > I quasi-ported the Phys2d Java physics library to run with GWT and gwt-
> > g2d (for HTML5 canvas rendering). You can see the result (and download
> > the library source) here:
>
> >http://edgeofvision.com/2010/01/22/initial-release-of-gwt-phys2d-java...
> >http://gwt-phys2d.appspot.com
>
> > If anybody's interested in actually using this and/or contributing,
> > I'd be happy to clean things up and create a Google Code project for
> > it. It was pretty much just a self-education project though, so I
> > probably won't be doing too much more with it myself. I imagine it
> > might be handy for a GWT game programming project out there, though.
>
> > -- Neil
>
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