but when i refer the http://www.farbtube.com and http://canvaspaint.org,
event i move very fast, they browser still can capture every single
pixel,
so i believe that this is GWT MouseEvent behavior or limitation.


On Apr 13, 11:02 pm, ben fenster <fenster....@gmail.com> wrote:
> i had the same problem and i dont think it has a solution since the
> events are sent from the browser and if they are wrong then theirs
> nothing to do about it
>
> On 13 אפריל, 09:35, fonghuangyee <fonghuang...@gmail.com> wrote:
>
>
>
> >http://www.farbtube.com
>
> > this is the demo, or should i use a canvas?
> > Anyone know how to implement it?
>
> > On Apr 13, 3:45 pm, fonghuangyee <fonghuang...@gmail.com> wrote:> 
> > addMouseMoveHandler(new MouseMoveHandler() {
>
> > >         @Override
> > >         public void onMouseMove(MouseMoveEvent event) {
> > >                 System.out.println("X : " + event.getX());
>
> > > });
>
> > > My problem is, if i move my mouse very fast, i cant receive every
> > > MouseMoveEvent.
> > > As the code above, i aspect:
> > > 0,1,2,3,4,5,6
>
> > > But when i move very fast, i will get
> > > 0, 5, 15, 20, 50.....
>
> > > I am doing a simple app as Window Paint.
> > > I need to detect every MouseMoveEvent so that i can do drawing on the
> > > page.
>
> > > Thanks.

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