but when i refer the http://www.farbtube.com and http://canvaspaint.org, event i move very fast, they browser still can capture every single pixel, so i believe that this is GWT MouseEvent behavior or limitation.
On Apr 13, 11:02 pm, ben fenster <fenster....@gmail.com> wrote: > i had the same problem and i dont think it has a solution since the > events are sent from the browser and if they are wrong then theirs > nothing to do about it > > On 13 אפריל, 09:35, fonghuangyee <fonghuang...@gmail.com> wrote: > > > > >http://www.farbtube.com > > > this is the demo, or should i use a canvas? > > Anyone know how to implement it? > > > On Apr 13, 3:45 pm, fonghuangyee <fonghuang...@gmail.com> wrote:> > > addMouseMoveHandler(new MouseMoveHandler() { > > > > @Override > > > public void onMouseMove(MouseMoveEvent event) { > > > System.out.println("X : " + event.getX()); > > > > }); > > > > My problem is, if i move my mouse very fast, i cant receive every > > > MouseMoveEvent. > > > As the code above, i aspect: > > > 0,1,2,3,4,5,6 > > > > But when i move very fast, i will get > > > 0, 5, 15, 20, 50..... > > > > I am doing a simple app as Window Paint. > > > I need to detect every MouseMoveEvent so that i can do drawing on the > > > page. > > > > Thanks. -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.