Hi all, I have some perf issues in hosted mode using javascript object overlays.
I am doing bindings for WebGL objects using gwt 2.1.1, for exemple i have the overlayed WebGLRenderingContext : import com.google.gwt.core.client.JavaScriptObject; > > >> public class WebGLRenderingContext extends JavaScriptObject > > { > > protected WebGLRenderingContext() {} > > public final native void clear(int mask) /*-{ > > this.clear(mask); > > }-*/; > > } > > I have done with it a bunch of tests, calling 30000 times the clear function. There are the results : Hosted mode with Chrome 9 : 14 000 ms Release with Chrome 9 : 27 ms Here hosted mode is about 518x slower Hosted mode with Minefield ( firefox nightly build ) : 1740 ms Release with Minefiel : 17ms Here about 102x slower What makes overlay calls so slower ? Is there a way to optimize the hosted mode with it ? Thanks for your attention, Regards, Harold -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.