I have some animated sprites (which extend image) where the images are loaded at runtime (so no ImageBundles), and I wondered whats the best way to animate the images.
Precacheing the images and using "setUrl" does work. But I cant help feeling it would be better to store the images in an array and somehow "applyTo" or update one image to become another. Anyone have a good method to do this? I thought of using a simplePanel containing a image which could then be swapped for another....but that adds unnesscery html and I can no longer treat my animatedSprites just as images. Is there anyway to just swap a images data for another? much like you can with AbstractImagePrototypes....only with Image data loaded (once) from a url at startup? Hope I am clear enough. Thanks, Thomas -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.