Hello.
thank you for your answer. However I just gave a scenario where there would 
be a problem... but even if you reduce the size of the object returned to 
0.1 KB, you can still have a connection failure on the client side "JUST AT 
THE WRONG TIME"
--> the request is received by the server and the server save the item to 
the datastore
--> but the response is not received by the client... so the client 
believes that the item has not been saved...


Le samedi 27 décembre 2014 13:22:03 UTC-3, Chad Vincent a écrit :
>
> Reduce the size of SaveBarterItemResult.  If the whole 3MB of data is 
> required, but causes disconnects frequently, return a smaller/lighter 
> object from the save call, and then retrieve the full data set in a more 
> resilient manner.
>
> On Friday, December 26, 2014 8:06:35 PM UTC-6, Clement Boret wrote:
>>
>> Hello.
>>
>> I have a question concerning: how to handle communication failure...
>>
>> The best way to explain my problem is to give an exemple:
>>
>>
>> In my app, the user has a gwt UI page where he creates an "item" when he 
>> has finished to fill all the requested information, he clics on a "save 
>> button" which is going to call the server using RPC:
>>
>>
>> serverService.saveBarterItem(saveItemRequest, new 
>> AsyncCallback<SaveBarterItemResult>() {
>> public void onSuccess(SaveBarterItemResult result) {}
>> public void onFailure(Throwable caught) {}
>> });
>>
>> in my exemple, when everything is going ok, the server returns an object 
>> "SaveBarterItemResult".
>>
>>
>> imagine that the object that should be returned is very big in size (for 
>> exemple 3 MB).
>> NOW imagine the following scenario:
>>
>> the client (the browser of the user) successfully reach the server.
>> the server (which is a GAE) save the "item" in the DB and starts 
>> returning the result.
>> then the internet of the client is lost....
>> -->
>> the onFailure function is called in the browser...
>> which makes the user  think that the "item" has not been send 
>> successfully... (whereas in fact it has been send successfully and it has 
>> also been saved successfully)
>>  
>>
>>
>>
>> THE PROBLEM THAT I HAVE is that I have no way to know that the item has 
>> been saved successfully on the server.
>> (so the normal way for my gwt app to behave would be to let the user 
>> click on the save button again... but if he does, then his item will be 
>> saved two times...)
>>
>> HOW  DO YOU USUALLY HANDLE THIS?
>>
>>

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