That looks really useful. There is probably a myriad of other
classes in VTK that could be used by GRASS modules, too.

I guess the best way would be to write some add-on
modules that depend on VTK and the GRASS bridge and
expose some VTK classes to the GRASS CLI.

However, then I would have to learn C++ ;)

How about the OpenGL coordinate precision problem?

Beń

----- Original Message -----
From: "Soeren Gebbert" <soerengebb...@googlemail.com>
To: "Benjamin Ducke" <benjamin.du...@oxfordarch.co.uk>
Cc: "GRASS developers list" <grass-dev@lists.osgeo.org>
Sent: Tuesday, September 29, 2009 2:49:53 PM GMT +01:00 Amsterdam / Berlin / 
Bern / Rome / Stockholm / Vienna
Subject: Re: [GRASS-dev] 3D Vector to Voxel

Hello Ben,

2009/9/21 Benjamin Ducke <benjamin.du...@oxfordarch.co.uk>:
> Hi all,
>
> I just saw a little GPL'd sofwtare that may provide a base for
> a v.to.r3 module that could actually cast arbitrary vector geometries
> to a voxel grid:

Have a look at the vtkVoxelModeller class :
http://www.vtk.org/doc/release/5.4/html/a01861.html

or the vtkImplicitModeller class:
http://www.vtk.org/doc/release/5.4/html/a00859.html

Booth classes convert arbitrary datasets to a voxel representations.

I have just committed a grass vector topology reader to the vtkGRASSBridge
repository.
Maybe you can now create voxel representations of 3d grass vector
data, using GRAS, VTK and vtkGRASSBridge?

Best regards
Soeren

>
> http://www.cs.princeton.edu/~min/binvox/
>
> maybe someone would like to look at possibilities for integrating
> this into GRASS?
>
> Best,
>
> Ben
>
>
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