Hi Ondřej, I also think that Qt is a mature, powerful and stable framework to develop GUI. can you please explain us your approach to develop a Qt based map canvas?
While the development of a window for each module is pretty straightforward (the use of g.parser and a template.ui should make this task relatively easy) I was wondering if you considered the adoption of modern OpenGL based rendering system. Thanks, Massimo. > On Mar 17, 2016, at 2:45 PM, ondra.l...@seznam.cz wrote: > > Hi, > > My name is Ondřej Pešek and I am student of Czech Technical University in > Prague. I am in the last year of bachelor studium (geodesy, cartography and > geoinformatics). My bachelor thesis is development of QGis plugin (for aerial > data leveling). I’m developing in python and I have some basics in C++. Often > I work also with other gis programs (ArcGis). I am very interested in > co-working with Grass for Google Summer of Code 2016. > > My idea was to generalize GUI Code for Qt-based GUI. Nowadays, Qt (PyQt) is > increasingly used (look at QGis, for example) and I think it would be better > to have minimally the roots of GUI in Qt. It’s also much easier to maintain > with new features. Work with design is also much more user-friendly. It seems > that in the future, it can be nice shortcut to change something in the GUI. > > Thanks and I’m looking forward for your answers, > > Ondřej Pešek > > _______________________________________________ > grass-dev mailing list > grass-dev@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/grass-dev
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