The two are made for very different but equally specific purposes: r.carve actually "carves" rivers into a DEM, subtracting their depths from the DEM.
r.burn.frict does essentially the same job as v.to.rast would, except it performs some anti-aliasing on line edges, so there is no case like this: 0100 0010 0001 where a cost surface algorithm that scans for 8 directions could "slip" diagonally through the cells that represent a boundary line. Instead, the line would be rasterized like this: 0100 0110 0011 This is (only?) useful for rasterizing lines onto friction surfaces. It's really just a primitive little script that I wrote because I needed it for territorial modeling with r.xtent which involves cost surfaces. Ben Markus Neteler wrote: > On Mon, Sep 28, 2009 at 4:26 PM, Benjamin Ducke > <benjamin.du...@oxfordarch.co.uk> wrote: >> http://grass.osgeo.org/wiki/GRASS_AddOns#r.burn.frict >> >> r.burn.frict converts vector geometries to raster cells, using a simple >> anti-aliasing method to close "gaps" between diagonal cells. Useful for >> "burning" vector geometries into a friction surface, making sure that >> simulated movement does not "slip" through converted cells that have only >> diagonal neighbours. > > Hi Benjamin, > > out of curiosity: what's the difference to r.carve? > > Markus > -- Benjamin Ducke Senior Applications Support and Development Officer Oxford Archaeological Unit Limited Janus House Osney Mead OX2 0ES Oxford, U.K. Tel: +44 (0)1865 263 800 (switchboard) Tel: +44 (0)1865 980 758 (direct) Fax :+44 (0)1865 793 496 benjamin.du...@oxfordarch.co.uk ------ Files attached to this email may be in ISO 26300 format (OASIS Open Document Format). If you have difficulty opening them, please visit http://iso26300.info for more information. _______________________________________________ grass-user mailing list grass-user@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-user