On May 8, 2010, at 9:44 AM, William Kyngesburye wrote: > SVN updated so the Mac app starts the new python init. > > I don't know about the TclTk NVIZ problem. I have a different one - no rule > to make target anim_support.o. > > On May 8, 2010, at 7:50 AM, Stuart Edwards wrote: > >> >> Glynn Clements wrote: >> >>> >>> William Kyngesburye wrote: >>> >>>>> Seems that at some point an Init.sh file should have been created but >>>>> doesn't exist. >>>>> I note that the 7.0.app is about 37 Mb and the 6.4.app weighs in at 144 >>>>> Mb - does that make sense? >>>> >>>> I haven't looked at GRASS 7 on OS X in a while. It's possible the >>>> init.sh thing has changed radically. I'll take a look and see what's >>>> up. >>> >>> There is no init.sh; it was removed in favour of the Python version. >>> >> >> >> So, since grass.sh looks for Init.sh on the last line of the script - >> something else should have already happened to activate the Python gui >> (around line 200?) >> >> Stu_____________________________________
Now I get the following error: SEsMacPro:~ stu$ '/Applications/GRASS-7.0.app/Contents/MacOS/grass.sh'; exit Rebuilding Addon HTML manual pages index... cp: /Applications/GRASS-7.0.app/Contents/MacOS/docs/html/grass_icon.png: No such file or directory Rebuilding Addon menu... Python 2.6.4 found. arch: posix_spawnp: /opt/local/bin/pythonw2.6: Bad CPU type in executable logout [Process completed] Stu
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