Hello Hamish, >> While doing this i plan to implement two more modules: >> r3.retile and r3.colors. r3.colors can be used to assign a color table >> to a raster3d map (its an enhancement to r.colors to support 3d raster >> too, like r.univar and r3.univar). Because g3d uses the same color >> table and functions as the raster library these color tables can be >> exchanged between raster and raster3d maps. Maybe this is the >> function you are looking for? > > yes, exactly.
Good news: The modules r3.colors and r3.colors.out are implement in the sources of r.colors and r.color.out using preprocessor macros. The g3d related code can be activated using -DUSE_RASTER3D while compilation. ... > the results (for the top z-layer) thanks to 'r.colors -e' are quite > stunning. I'll send you a screenshot off-list. Can't wait to see what > the 3D 'r.colors -e' version looks like The bad news: The compilation of r3.colors and r3.colors.out is not enabled, because i don't know how to add different preprocessor flags for two commands in a single Makefile. Besides of that the useful and requested flag "-e" is still not available in r3.colors because of the lack of tile statistic support in the g3d library. :/ Before the "-e" flag can be implemented in r3.colors, statistic support for tiles (like row statistics for raster maps?) must be implemented in the g3d library. Because i nearly finished my g3d code review this must wait for a while ... unfortunately. Best regards Soeren _______________________________________________ grass-user mailing list grass-user@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-user