Brent,

I'm not quite certain what you are trying to do (I have this funky
version of Grasshopper going at the moment), but as a suggestion it
might be easier to try to create triangular surfaces rather than
meshes.

I set the file up with meshes so I could add pretty colors but meshes
are tricker to work with and learn to use.

Basically the sorting routine finds all sets of 4 points (the 4 "Cull"
components stacked up) in a 0-1-13-12 (for example) clockwise rotation
(or counter-clockwise, I don't recall) going from position to position
in rows from bottom to top (or something like that).  The verticies of
the subdivided surface are ordered 0-1-2-3-4-5-6... consecutively in
rows from bottom to top (I think).

You could use "Srf4Pt" to define any kind of triangle (the 4th point
is optional) depending on the order you connect 3 of the 4 "Cull"
results into it.

If you're trying to make a diamond-like pattern you could also try
culling the "Cull" results to create back to back triangles and then
boolean "Union" things together.

If you're trying to do anything funkier like reversing or shifting
lists you're going to have to be careful to track the vertex ordering
as you go along.

I don't know if any of that background is useful, but I hope it helps.

taz

On Sep 16, 10:23 am, BrentWatanabe <[EMAIL PROTECTED]> wrote:
> Not sure how you link files into these posts...
>
> But I have a few questions.
>
> I took a look at Taz's Tri Mesh sort and I modified it to shift over 1
> point over, essentially removing the divided quad aesthetic.  The
> intention is to get the Blue triangles in 'Shifted Triangles
> Trial2.wrm' to be the opposites of the red triangles but I can't seem
> to get the last point to cull correctly without making it go crazy.
>
> So I tried to do the same thing that Taz had started only reversing
> the list.  It seems to me that reversing the list with the same
> pattern would produce the alternating triangles in the opposing
> direction.
>
> http://groups.google.com/group/grasshopper3d/web/Shifted%20Triangles%...
>
> http://grasshopper3d.googlegroups.com/web/Reverse+Trial.wrm?gda=mhmzH...
>
> http://grasshopper3d.googlegroups.com/web/Shifted+Triangles+Trial.wrm...

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