Hi Thomas,

if you need to know the pixel colour due to lambertian shading then
you'll have to implement that shading algorithm as code somewhere. If
you also need highlights/textures/bumpmaps/emaps etc. I think you're
in for a fun 4 years.

--
David Rutten
Robert McNeel & Associates



On Sep 21, 8:52 pm, twingate <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> Without having investigated Grasshopper in detail; is there a method
> for returning RGBA scalar at a point(u,v) for a given surface?
>
> /Thomas

Reply via email to