Yeah, pixels. When I say it takes longer to make the icon, that doesn't mean I spend 4 hours on a single image, it just means I spend less than 2 minutes on the code. Most components simply reroute the logic directly into the SDK. Only sometimes do I actually need to write my own algorithms.
And actually I do like making graphics. It's a nice break from typing and thinking. -- David Rutten Robert McNeel & Associates On Sep 30, 9:32 pm, opposablethumbs <[EMAIL PROTECTED]> wrote: > When you say making the icons do you mean just the graphics for them? > Is this something that you could farm out to us? > > By asking these questions I'm not meaning to pressure the development > time line, I'm just wondering if it is something that we could help > with. > I know how you programmers hate doing mundane graphic work. ;-) > Thanks > > On Sep 30, 8:14 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > There's a lot more commands to duplicate. Lots of stuff is still > > either missing or very cumbersome. > > Adding components is the easy bit. It usually takes longer to make the > > icon than to write the code. Adding core features such as Undo/Redo, > > Data trees, Custom previews etc. etc. is much harder. > > > -- > > David Rutten > > Robert McNeel & Associates > > > On Sep 30, 3:52 pm, opposablethumbs <[EMAIL PROTECTED]> wrote: > > > > Ok, sounds good. > > > I had posted this question before I read in another that you are > > > planning on adding a whole lot of nodes as the development goes on. > > > Seeing the stuff that people are doing now, I can't imagine what more > > > nodes are going to bring from you guys. Amazing stuff! > > > > thanks Dave > > > > On Sep 30, 4:50 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > Rectangle and Polygon primitives are coming. > > > > Until then, taz' suggestion is best. > > > > > -- > > > > David Rutten > > > > Robert McNeel & Associates > > > > > On Sep 30, 12:13 am, taz <[EMAIL PROTECTED]> wrote: > > > > > > opposablethumbs, > > > > > > You're right there isnota rectangle primative. You're best approach > > > > > may be to create 4 points and connect them with a closed polyline. > > > > > > taz > > > > > > On Sep 29, 3:19 pm, opposablethumbs <[EMAIL PROTECTED]> wrote: > > > > > > > I'm a fish out of water. > > > > > > How would I make a simple rectangle that I can control the X, and Y > > > > > > length? > > > > > > I couldn't find a rectangle primitive.- Hide quoted text - > > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text -
