Yeah, pixels. When I say it takes longer to make the icon, that
doesn't mean I spend 4 hours on a single image, it just means I spend
less than 2 minutes on the code. Most components simply reroute the
logic directly into the SDK. Only sometimes do I actually need to
write my own algorithms.

And actually I do like making graphics. It's a nice break from typing
and thinking.

--
David Rutten
Robert McNeel & Associates



On Sep 30, 9:32 pm, opposablethumbs <[EMAIL PROTECTED]> wrote:
> When you say making the icons do you mean just the graphics for them?
> Is this something that you could farm out to us?
>
> By asking these questions I'm not meaning to pressure the development
> time line, I'm just wondering if it is something that we could help
> with.
> I know how you programmers hate doing mundane graphic work.  ;-)
> Thanks
>
> On Sep 30, 8:14 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > There's a lot more commands to duplicate. Lots of stuff is still
> > either missing or very cumbersome.
> > Adding components is the easy bit. It usually takes longer to make the
> > icon than to write the code. Adding core features such as Undo/Redo,
> > Data trees, Custom previews etc. etc. is much harder.
>
> > --
> > David Rutten
> > Robert McNeel & Associates
>
> > On Sep 30, 3:52 pm, opposablethumbs <[EMAIL PROTECTED]> wrote:
>
> > > Ok, sounds good.
> > > I had posted this question before I read in another that you are
> > > planning on adding a whole lot of nodes as the development goes on.
> > > Seeing the stuff that people are doing now, I can't imagine what more
> > > nodes are going to bring from you guys.  Amazing stuff!
>
> > > thanks Dave
>
> > > On Sep 30, 4:50 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > Rectangle and Polygon primitives are coming.
> > > > Until then, taz' suggestion is best.
>
> > > > --
> > > > David Rutten
> > > > Robert McNeel & Associates
>
> > > > On Sep 30, 12:13 am, taz <[EMAIL PROTECTED]> wrote:
>
> > > > > opposablethumbs,
>
> > > > > You're right there isnota rectangle primative.  You're best approach
> > > > > may be to create 4 points and connect them with a closed polyline.
>
> > > > > taz
>
> > > > > On Sep 29, 3:19 pm, opposablethumbs <[EMAIL PROTECTED]> wrote:
>
> > > > > > I'm a fish out of water.
> > > > > > How would I make a simple rectangle that I can control the X, and Y
> > > > > > length?
> > > > > > I couldn't find a rectangle primitive.- Hide quoted text -
>
> > > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -

Reply via email to