Thanks David, This may also be blamed on my inefficient component setup, I have noticed a few times when the memory has runout. Also, I noticed that there are several "floors" at each floor, overlapping many times, which could potentially multiply several times the boolean operation. I am not sure how to fix this from what I suspect is the BRep"Wiredframe component. This is part of the reason I posted about selecting specific curves through either sorting values or strings. I hope this makes sense. Thanks again for your efforts.
dp On Oct 1, 4:25 am, David Rutten <[EMAIL PROTECTED]> wrote: > When opening that wrm file (without the 3dm file), I get the following > errors:http://en.wiki.mcneel.com/content/upload/images/GHLoadError_TowerStud... > > Obviously this is an IO bug. I don't know if I can rescue the file, > through it does load fine after the errors, minus the Extrude > components. So the definition becomes crippled, but it sounds like all > you have to do is rehook 5 components to fix it. I'll see what I can > do. > > I did notice you have dozens upon dozens of BooleanDifference > components strung together. This is going to take a long time to > compute no matter what. It might also cause it to run out of memory. > Once I fixed (or once I've given up on) the load error, I'll have a > deeper look at that. > > -- > David Rutten > Robert McNeel & Associates > > On Oct 1, 11:16 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > DP, I'll have a look... hang on. > > > -- > > David Rutten > > Robert McNeel & Associates > > > On Oct 1, 9:32 am, DP <[EMAIL PROTECTED]> wrote: > > > > I have am having trouble opening my definition file. I try opening up > > > rhino and then loading grasshopper then when i try to load my > > > definition file it takes around 5 minutes and then automatically > > > closes rhino. I am hoping that I can at least recover my definition > > > file...any assistance would be appreciated. > > > > Please find the file > > > here:http://groups.google.com/group/grasshopper3d/web/09282008_initial_tow... > > > > Thanks, > > > > dp
