nevermind - figured it out. I used a set of numbers - range or series - and fed them to a graph mapper, Playing around with the various modified the intervals to be non-uniform. I think this is what I was after...
On Nov 5, 12:53 pm, oompa_l <[EMAIL PROTECTED]> wrote: > hi tore > > would you be willing to share a gh file? I am not sure if what I was > seeking was clear enough and it's hard to tell from the images. Quite > honestly I didn't - and still don't know what a 'law curve' actually > is - but I remember using them as a way to control accelaration/ > deceleration of values that would otherwise remain consistent with a > series... > > if I could just get at the file I might get it... > > thanks > > On Nov 4, 1:49 pm, vectore <[EMAIL PROTECTED]> wrote: > > > Hi oompa_I > > > I have been doing some studies similar to the lawcurves in GC. Using > > the intersection between a curve and a line. > > The example shows two lawcurves sharring a center-line. The centerline > > is throwing lines (hidden) in the y direction where it intersects the > > curve. > > > GH_lawcurve.jpg > > GH_lawcurve_def.jpg > > > Hope it could help > > > Tore Banke > > > On Nov 4, 7:30 pm, oompa_l <[EMAIL PROTECTED]> wrote: > > > > continued from previous post a while back > > > -http://groups.google.com/group/grasshopper3d/browse_thread/thread/206... > > > ( i thought I had appended something yesterday to that conversation > > > but I didn't see it show up...) > > > > is there an equivalent to 'law curves' in generative components yet > > > (or has there always bee)? I am looking for a way to transform an > > > array of objects or transformations in a non-uniform way - using a > > > graph or curve as the controller. > > > is this available yet? > > > > thanks!