nevermind - figured it out.  I used a set of numbers - range or series
- and fed them to a graph mapper, Playing around with the various
modified the intervals to be non-uniform. I think this is what I was
after...

On Nov 5, 12:53 pm, oompa_l <[EMAIL PROTECTED]> wrote:
> hi tore
>
> would you be willing to share a gh file? I am not sure if what I was
> seeking was clear enough and it's hard to tell from the images. Quite
> honestly I didn't - and still don't know what a 'law curve' actually
> is - but I remember using them as a way to control accelaration/
> deceleration of values that would otherwise remain consistent with a
> series...
>
> if I could just get at the file I might get it...
>
> thanks
>
> On Nov 4, 1:49 pm, vectore <[EMAIL PROTECTED]> wrote:
>
> > Hi oompa_I
>
> > I have been doing some studies similar to the lawcurves in GC. Using
> > the intersection between a curve and a line.
> > The example shows two lawcurves sharring a center-line. The centerline
> > is throwing lines (hidden) in the y direction where it intersects the
> > curve.
>
> > GH_lawcurve.jpg
> > GH_lawcurve_def.jpg
>
> > Hope it could help
>
> > Tore Banke
>
> > On Nov 4, 7:30 pm, oompa_l <[EMAIL PROTECTED]> wrote:
>
> > > continued from previous post a while back 
> > > -http://groups.google.com/group/grasshopper3d/browse_thread/thread/206...
> > > ( i thought I had appended something yesterday to that conversation
> > > but I didn't see it show up...)
>
> > > is there an equivalent to 'law curves' in generative components yet
> > > (or has there always bee)? I am looking for a way to transform an
> > > array of objects or transformations in a non-uniform way - using a
> > > graph or curve as the controller.
> > > is this available yet?
>
> > > thanks!

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