Hi Carter, The output of the extrude component is a Surface, not a BRep, so I cannot return more than one surface per extrusion. When you extrude in Rhino, the resulting surface is split along the kinks. I should probably do something similar as well since having kinky surfaces is a recipe for disaster.
I don't know what's wrong with the second example. I'll need to see a screenshot of your network (or the network itself). -- David Rutten Robert McNeel & Associates On Nov 12, 2:25 am, carter <[EMAIL PROTECTED]> wrote: > ok, so i am not an expert with grasshopper, nor do i know much about > scripting, but i am trying to build a little grasshopper file and > after working for a couple of days on the simplest thing, i need to > ask you guys a couple of questions. > > first, i set up a file to locate a box on a point, distribute the > boxes along some set parameters. simple. right. ok. so first off, i > used a rectangle which let me input my point, x, and y values. it gave > me a nice little rectangle that is the right dimension. then i > extruded it, and then made four copies along a vector. great. but, > next i tried to take off a face on each of the boxes. but whilst > exploding the boxes to then use a cull on, the boxes only explode into > three faces. what the? why doesn't it explode into 6? when hiding > everything but the arrayed boxes, the boxes have six faces. could > someone explain why the explode thinks it only has 3? and even if that > is what i am left with with a logical explanation, how would one > remove the same two, opposing faces from each box? > > so, while messing around with this, i thought i would change the > sequence a little and make boxes right away, instead of rectangles > that are then extruded, boxes seem to explode into 6 faces. which is > good. but then while inputting the exact same parameters for x, and y, > it gave me a box that has no correlation to the x and y values that > are being inputted. > > i will post an image if need be, but being as simple as this, i don't > think i really need to. > > thanks a million anybody. > > c