Hi Carter,

The output of the extrude component is a Surface, not a BRep, so I
cannot return more than one surface per extrusion. When you extrude in
Rhino, the resulting surface is split along the kinks. I should
probably do something similar as well since having kinky surfaces is a
recipe for disaster.

I don't know what's wrong with the second example. I'll need to see a
screenshot of your network (or the network itself).

--
David Rutten
Robert McNeel & Associates


On Nov 12, 2:25 am, carter <[EMAIL PROTECTED]> wrote:
> ok, so i am not an expert with grasshopper, nor do i know much about
> scripting, but i am trying to build a little grasshopper file and
> after working for a couple of days on the simplest thing, i need to
> ask you guys a couple of questions.
>
> first, i set up a file to locate a box on a point, distribute the
> boxes along some set parameters. simple. right. ok. so first off, i
> used a rectangle which let me input my point, x, and y values. it gave
> me a nice little rectangle that is the right dimension. then i
> extruded it, and then made four copies along a vector. great. but,
> next i tried to take off a face on each of the boxes. but whilst
> exploding the boxes to then use a cull on, the boxes only explode into
> three faces. what the? why doesn't it explode into 6? when hiding
> everything but the arrayed boxes, the boxes have six faces. could
> someone explain why the explode thinks it only has 3? and even if that
> is what i am left with with a logical explanation, how would one
> remove the same two, opposing faces from each box?
>
> so, while messing around with this, i thought i would change the
> sequence a little and make boxes right away, instead of rectangles
> that are then extruded, boxes seem to explode into 6 faces. which is
> good. but then while inputting the exact same parameters for x, and y,
> it gave me a box that has no correlation to the x and y values that
> are being inputted.
>
> i will post an image if need be, but being as simple as this, i don't
> think i really need to.
>
> thanks a million anybody.
>
> c

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