Panelling Tools in GH is some of the best news I've heard to date, this will be a quantum leap for many of us architects using GH.
Kiire :) We know you've got a brazillion things all with top priority and you're doing an amazing job, but pretty please!! KCC On Nov 21, 8:58 am, David Rutten <[EMAIL PROTECTED]> wrote: > It's on hold until I keep my end of the bargain. > > -- > David Rutten > Robert McNeel & Associates > > On Nov 21, 1:43 am, oompa_l <[EMAIL PROTECTED]> wrote: > > > > > how is the porting from PanelingTools to grasshopper going? I could > > use some of that stuff... > > > On Oct 7, 4:37 pm, David Rutten <[EMAIL PROTECTED]> wrote: > > > > Hi Pax, > > > > Rajaa Issa has started porting a bunch of PanelingTools features over > > > to grasshopper. She's currently waiting for me to complete some > > > functionality, but it sounds like that might make your life a lot > > > easier. In addition, if you think that a specific component would be > > > useful for this kind of work, let me know and I'll try to add it. > > > > Doing patterning is typically quite tricky because it involves a lot > > > of special casing for boundary conditions, and special casing stuff is > > > very difficult in Grasshopper. > > > > -- > > > David Rutten > > > Robert McNeel & Associates > > > > On Oct 7, 8:46 pm, Pax <[EMAIL PROTECTED]> wrote: > > > > > Hmmm, what I was trying to do was connect a specificpointto another > > > > on a > > > > surface with a straight line, in order to divide that surface into a > > > > controlable number of lines (straight, not curved), which connect > > > > predictably. See attached *.png that shows what I was trying to > > > > achieve. (4 line directions in total) > > > > >http://grasshopper3d.googlegroups.com/web/2008-10-07+Generated+Mesh+E... > > > > > I have created a super long winded way of doing this, but it seems > > > > very inefficient, by manually selecting a row of points, and > > > > connecting these to the adjacent (shifted) row, and so on through all > > > > possible rows (limited by how dense I have allowed the mesh to be). It > > > > slows down the programme considerably when sliding sliders... I'm > > > > trying to rework it slowly... > > > > > Unfortunately I am not permitted to post the *.wrm, but well, you get > > > > my drift, if anyone else has tried to generate such a line grid off a > > > > surface, any hints or tips are welcome, many thanks! > > > > Pax- Hide quoted text - > > - Show quoted text -
