Panelling Tools in GH is some of the best news I've heard to date,
this will be a quantum leap for many of us architects using GH.

Kiire :)

We know you've got a brazillion things all with top priority and
you're doing an amazing job, but pretty please!!

KCC

On Nov 21, 8:58 am, David Rutten <[EMAIL PROTECTED]> wrote:
> It's on hold until I keep my end of the bargain.
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Nov 21, 1:43 am, oompa_l <[EMAIL PROTECTED]> wrote:
>
>
>
> > how is the porting from PanelingTools to grasshopper going? I could
> > use some of that stuff...
>
> > On Oct 7, 4:37 pm, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > Hi Pax,
>
> > > Rajaa Issa has started porting a bunch of PanelingTools features over
> > > to grasshopper. She's currently waiting for me to complete some
> > > functionality, but it sounds like that might make your life a lot
> > > easier. In addition, if you think that a specific component would be
> > > useful for this kind of work, let me know and I'll try to add it.
>
> > > Doing patterning is typically quite tricky because it involves a lot
> > > of special casing for boundary conditions, and special casing stuff is
> > > very difficult in Grasshopper.
>
> > > --
> > > David Rutten
> > > Robert McNeel & Associates
>
> > > On Oct 7, 8:46 pm, Pax <[EMAIL PROTECTED]> wrote:
>
> > > > Hmmm, what I was trying to do was connect a specificpointto another
> > > > on a
> > > > surface with a straight line, in order to divide that surface into a
> > > > controlable number of lines (straight, not curved), which connect
> > > > predictably. See attached *.png that shows what I was trying to
> > > > achieve. (4 line directions in total)
>
> > > >http://grasshopper3d.googlegroups.com/web/2008-10-07+Generated+Mesh+E...
>
> > > > I have created a super long winded way of doing this, but it seems
> > > > very inefficient, by manually selecting a row of points, and
> > > > connecting these to the adjacent (shifted) row, and so on through all
> > > > possible rows (limited by how dense I have allowed the mesh to be). It
> > > > slows down the programme considerably when sliding sliders... I'm
> > > > trying to rework it slowly...
>
> > > > Unfortunately I am not permitted to post the *.wrm, but well, you get
> > > > my drift, if anyone else has tried to generate such a line grid off a
> > > > surface, any hints or tips are welcome, many thanks!
> > > > Pax- Hide quoted text -
>
> - Show quoted text -

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