Hi,

As seems to be the case with a few people, I'm quite new to
Grasshopper, and loving what I get out of it so far - thanks David.
However, I'm still on a ridiculously elementary level both when it
comes to GH and maths, so here we have several stupid questions baked
into one:

I'm trying to create a model that begins with a three-dimensional
'bounding box' object. This would hopefully become asymmetrical later
on, but let's say for the sake of simplicity that it's a 5 x 5 x 5
unit box. Let's think of this as if we were viewing it in front
elevation. On the left hand side, we have two corners, one top, one
bottom. I'd like to create a curve that stretches, say, one unit from
the bottom corner upwards (from 0 to 1), and I want to be able to edit
this curve in different ways: turn it into a sine curve, a bezier
curve, a power curve, and so on, and tweak it into different positions
and curvatures. I then want to do the same with the corner on the top
left hand side, and then blend the curves together. I then want to do
this for each corner of the bounding box, and loft between them,
creating a new, deformed object. In other words, I'm trying to create
a set of three-dimensional corners that can be updated and that
control the surfaces in between them. And I want to do lots of
iterations - hence Grasshopper.

1) How do I create the corner curves? Can I do this with the Graph
Editor? I understand how to make a curve using a range (with sliders)
and an expression, but this doesn't give me as much intuitive control
as I would like. The Graph Editor seems to be able to do what I want,
but  I have no idea how to use it and can't find any info.

2) How do I map these corners onto my bounding box?

3) How do I blend between the end points of my corner curves? Can this
be done in Grasshopper, or can I link it to the Rhino BlendCrv command
somehow?

Many thanks in advance, and once again sorry for bringing up questions
the answers to which are probably really obvious.

/Mags

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