the colors applied to mesh faces don't appear in the viewport in real
time anymore ? i have to bake the mesh in order to actully see the
colors
is there a new setting which i must enable ?
thx




On Nov 27, 2:40 pm, David Rutten <[EMAIL PROTECTED]> wrote:
> Adding meshes to a rendering will be very difficult. It's probably
> possible for RDK aware engines, but so far we've only ported 3
> functions from the RDK to DotNET to allow the selection of RDK
> materials.
>
> Making complete materials is not difficult, it just requires a
> component with yet more inputs. Since (for the time being) you can
> only see the shaders in a viewport preview, I decided not to include
> the esoteric ones in the node based editor.
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Nov 26, 6:23 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > Now I can see my cat in grasshopper in full 
> > color:http://grasshopper3d.googlegroups.com/web/bansancolor.jpg
> > Better to wait for texture support, this method is not very
> > efficient :P
> > This is probably the best release feature-wise since the scripting
> > component. Even the brazil advanced material displays just as in
> > rhino.
>
> > I see that if you right click on the material parameter you get some
> > more features that are more common on a ray tracer, like IOR and
> > reflectivity. Seems like the only inputs are the ones that affect
> > directly the opengl rasterizer. In my opinion, the aim should be to
> > create materials for the raytracer not the viewport, and internally
> > try to make it as similar as possible in opengl for display purposes
> > (my opinion).
>
> > Is there any chance the meshes produced by grasshopper get included
> > when you click the render button? I guess that will require a lot of
> > hacking.
>
> > frankS:
> > I think you can toggle isocurves, edges, etc by using rhino's custom
> > displays. In my case they almost all obey my display settings.
>
> > On Nov 25, 3:00 pm, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > Grasshopper 0.5.0099 is available for download 
> > > from:http://download.rhino3d.com/download_rel.asp?rel=422
>
> > > Bugs:
> > > - Picking multiple Surfaces in a surface parameter was impossible,
> > > this is fixed.
> > > - Picking multiple surfaces or breps with preselected geometry would
> > > crash, this is fixed.
> > > - Picking one or more Twisted Boxes would crash, this is fixed.
> > > - Using the Collection Manager on a Twisted Box parameter would crash,
> > > this is fixed.
> > > - Using the Collection Manager on any type that doesn't emit proxies
> > > would crash, this is fixed.
> > > - Many crash report bugs fixed.
>
> > > Features:
> > > - Twisted Box parameters can now be edited with the Collection Manager
> > > - Twisted Boxes can now be picked in the viewport
> > > - Twisted Box data now converts itself to BReps or Meshes if required.
> > > - Added more deformation components
> > > - Added custom preview component
> > > - Added OpenGL shader data type
> > > - Added OpenGL shader component
> > > - Improved performance and reduced memory overhead for preview display
> > > - Single clicks on toolbar buttons now changes the cursor immediately
> > > - Highlight rectangles are now drawn behind toolbar icons.
> > > - New Trim and Split components for trimming curves with multiple
> > > breps/regions
>
> > > --
> > > David Rutten
> > > Robert McNeel & Associates

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