Delaunay is pretty easy, but it's a 2D algorithm so there's always
some extra stuff that needs doing when using it in a 3D environment.
This is why the PoistSetReconstruction plugin uses Guide geometry, to
convert a 3D point cloud into a 2.5D point cloud.

Once Delaunay is finished, it's quite easy to bolt a 2D voronoi cell
solver on top. 3D voronoi is much harder to do efficiently. It's not
as easy to discard certain points, which means you end up doing a lot
of unnecessary solid boolean operations slowing the whole thing
down...

--
David Rutten
Robert McNeel & Associates


On Dec 2, 2:29 pm, visose <[EMAIL PROTECTED]> wrote:
> Very nice. I also used voronoi a couple years ago as one of the
> parameters of urban planning for a school project. The realtime
> manipulation of grasshopper would've come really handy. Is the
> delaunay algorithm much harder to implement? I'd like to use it to
> mesh some unordered point clouds.
>
> On Dec 2, 8:29 am, Dimitrie <[EMAIL PROTECTED]> wrote:
>
> > hello oompa,
> > as i was also needing some sort of space-partitioning algorithm for an
> > urbanism project tomorrow, i tried and managed to pull up a
> > grasshopper voronoi node, based on david's algorithm
> > you can check it out 
> > herehttp://dimitrie.wordpress.com/2008/12/01/grasshopper-voronoi-diagram/
>
> > On Nov 25, 7:44 pm, oompa_l <[EMAIL PROTECTED]> wrote:
>
> > > is this possible with grasshopper yet? maybe it always has been...if
> > > anyone has any clues on this, I could use it right now...
>
> > > thanks!

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