It does not need to be done with "clusters" per se. Clusters are made up of other components...uhm, this is a horrible analogy, but think of them as "zip" files...they make a bunch of files into one. So, if you explode those clusters, you will find all of the components that go into making that up...its a way of clearing up the canvas by organizing the components into one piece with all the i/o.
On Jan 16, 8:07 am, rub <[email protected]> wrote: > so, how's that works? as you can see at big > picturehttp://www.designalyze.com/wp-content/uploads/2009/01/grasshoppershot... > this cluster makes additional geometry for making a paper model from > exploded vertices from triangles. any ideas how to do that with or > without clusters? > anyway thanks David for explanation! > > On Jan 16, 1:57 am, David Rutten <[email protected]> wrote: > > > I'd recommend keeping as good 3~4 feet distance between yourself and > > clusters. The current implementation is absolutely disgusting and they > > are short-listed to be rewritten from scratch. > > At the moment, a cluster is nothing more than a visual override for a > > bunch of components. There is no instancing, no algorithmic > > separation. > > > -- > > David Rutten > > [email protected] > > Robert McNeel & Associates > > > On Jan 15, 11:48 pm, fraguada <[email protected]> wrote: > > > > It looks like a cluster. You can take a couple of components and make > > > them into a cluster. The icons are above the GH canvas and look like > > > an explosion (that is the unclustering icon, the one next to it is the > > > clustering icon). > > > > luis > > > > On Jan 15, 7:43 pm, rub <[email protected]> wrote: > > > > > i was doing designalyze last project and i can't get what is > > > > thishttp://grasshopper3d.googlegroups.com/web/Picture%204.png?gda=nFtdmUM...quoted > > > > text - > > > > - Show quoted text -
