Ok. It's similar to what i posted above but simpler (without the
slider part), but instead of the range of numbers affect the rotation
it affects some other parameters like hole radius, position, etc.

Use a list or range component instead of a slider to create multiple
version of the same object at the same time but with different
parameter values. Use a move component so they are not placed in the
same position.

If what you want to achieve is the actual morph in that picture then
that looks more complicated.

On Jan 25, 7:05 pm, Jeffrey Kim <[email protected]> wrote:
> Here are a few more examples of what I of taking a form and deforming then
> taking snap shots of the deformation steps.  thanks.
>
> http://www.flickr.com/photos/scottnorsworthy/2991223494/
>
>
>
> On Sun, Jan 25, 2009 at 3:12 AM, visose <[email protected]> wrote:
>
> > Hi,
> > I recreated the example from the 'snapshot trail' video:
> >http://grasshopper3d.googlegroups.com/web/snapshottrail.rar
> > There are probably several ways you could do it.
> > How is the morph animated? I only see an image.
>
> > On Jan 25, 1:00 am, Jeffrey Kim <[email protected]> wrote:
> > > Has anyone figured out how to simulate an animated snapshot and a
> > morpher.
>
> > > tp://www.digitaltutors.com/store/video.php?vid=714<
> >http://www.digitaltutors.com/store/video.php?vid=714>
>
> > >  aliwall.gif
> > > < 1KViewDownload
>
> > >  animated morph.jpg
> > > 109KViewDownload
>
> --
> Jeffrey
>
>  wall.jpg
> 259KViewDownload

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