oh sorry, just saw that the link just contains the text. this, of
course, is confusing. so here s the manual: open the link, save as a
file with "filename".ghx, open with grasshopper. the definition
contains a single vb node. thats it.

matthias

On 27 Jan., 10:56, rompompom <[email protected]>
wrote:
> the thing i posted is a gh definition ;-)
>
> On 25 Jan., 11:46, Tim_D <[email protected]> wrote:
>
> > Hi Matthias
>
> > That sounds perfect although being a novice on VBnet I can't seem to
> > figure out how to use the script you sent.
> > I copied it into a new VBnet component but not sure where to go from
> > there.
>
> > Any chance you could post the GH definition as a component or even a
> > screen grab?
>
> > Thanks!
> > Tim.
>
> > On Jan 23, 5:05 pm, rompompom <[email protected]>
> > wrote:
>
> > > hey tim
>
> > > just finished a simple join breps node. maybe its usefull to you.
>
> > >http://grasshopper3d.googlegroups.com/web/join_breps.ghx?gsc=-Bxq3hYA...
>
> > > i don't know if it's exactly what you need.
> > > you have to feed the surfaces you want to join to input S. n is the
> > > number of surfaces the script tries to join. you have to provide it.
> > > imagine you have 9 surfaces and want to join the first three, the
> > > second three and the third three. the surfaces got to S, an integer
> > > node set to 3 to n. if you want to join all of the fed surfaces, just
> > > use the list length node to get the right number.
>
> > > On 23 Jan., 11:48, rompompom <[email protected]>
> > > wrote:
>
> > > > there is no workaround right now, as far as i know.
> > > > i'm working on a VB script node for that, but it may take some time
> > > > before i can finish it.
>
> > > > matthias
>
> > > > On Jan 22, 11:16 pm, Tim_D <[email protected]> wrote:
>
> > > > > Been using grasshopper at work on a new architectural project and
> > > > > lovin it - great interface and useability!
>
> > > > > I've created a tower from a collection of separate surfaces and need
> > > > > to join them into a polysurface but can't seem to figure out how to do
> > > > > it. I've tried grouping, boolean union but nothing seems to work. Does
> > > > > anyone know how to join surfaces or is there a workaround as I do not
> > > > > want to bake the scene.
>
> > > > > Any help would be appreciated.

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