oh sorry, just saw that the link just contains the text. this, of course, is confusing. so here s the manual: open the link, save as a file with "filename".ghx, open with grasshopper. the definition contains a single vb node. thats it.
matthias On 27 Jan., 10:56, rompompom <[email protected]> wrote: > the thing i posted is a gh definition ;-) > > On 25 Jan., 11:46, Tim_D <[email protected]> wrote: > > > Hi Matthias > > > That sounds perfect although being a novice on VBnet I can't seem to > > figure out how to use the script you sent. > > I copied it into a new VBnet component but not sure where to go from > > there. > > > Any chance you could post the GH definition as a component or even a > > screen grab? > > > Thanks! > > Tim. > > > On Jan 23, 5:05 pm, rompompom <[email protected]> > > wrote: > > > > hey tim > > > > just finished a simple join breps node. maybe its usefull to you. > > > >http://grasshopper3d.googlegroups.com/web/join_breps.ghx?gsc=-Bxq3hYA... > > > > i don't know if it's exactly what you need. > > > you have to feed the surfaces you want to join to input S. n is the > > > number of surfaces the script tries to join. you have to provide it. > > > imagine you have 9 surfaces and want to join the first three, the > > > second three and the third three. the surfaces got to S, an integer > > > node set to 3 to n. if you want to join all of the fed surfaces, just > > > use the list length node to get the right number. > > > > On 23 Jan., 11:48, rompompom <[email protected]> > > > wrote: > > > > > there is no workaround right now, as far as i know. > > > > i'm working on a VB script node for that, but it may take some time > > > > before i can finish it. > > > > > matthias > > > > > On Jan 22, 11:16 pm, Tim_D <[email protected]> wrote: > > > > > > Been using grasshopper at work on a new architectural project and > > > > > lovin it - great interface and useability! > > > > > > I've created a tower from a collection of separate surfaces and need > > > > > to join them into a polysurface but can't seem to figure out how to do > > > > > it. I've tried grouping, boolean union but nothing seems to work. Does > > > > > anyone know how to join surfaces or is there a workaround as I do not > > > > > want to bake the scene. > > > > > > Any help would be appreciated.
